Thursday, November 5, 2015

Cyclops/Marathon Heavy Cruiser

One of the more interesting Specialist Battlegroups you can get for the UNSC in Halo: Fleet Battles is the Cyclops Battlegroup, three frigate Tridents and one Supported Marathon. That Marathon is modified to function as a light carrier, losing it's Missile Barrage ability to gain Hangar 5- a big increase from it's normal Hangar 2. The Hangar rating represents how many Flights of fighters and/or bombers an element carries, and these Flights are grouped up into Wings of at least 2 Flights but can contain as many as 5. Each side has limitations on size for each Wing; for example, the UNSC can place 5 Bomber Flights into a Wing while the Covenant can only place 4, but the UNSC can only have up to 4 Fighters in a Wing vs. the Covenant's 5. Halo Fleet Battles lets anything with a Carrier ability effectively regenerate their fighter complements so long as the enemy keeps killing your fighters and bombers, making the Carrier Action the Cyclops also gets very useful indeed. Most opponents you play know to expect a steady stream of Fighters and Bombers coming from an Epoch Fleet Carrier, but a Marathon? Not so much.

Yes, that's all well and interesting, but how about some content? I liked the idea of the Cyclops Light Carrier so much I modified one of my Marathons to represent a converted carrier on the tabletop.

I plasti-welded the dark grey armor panels with the slits in them (that came on a sprue from Kotobukiya- courtesy of HLJ) on the sides of the ship to represent hangar doors for recovering her complement, while I used some strip styrene to bulk up her dorsal hull and add a communications mast to better-coordinate her increased fighter group.

I also used styrene rod, U-channel, and assorted other bits to create a launch tube on the underside of the vessel to really help it stand out from it's standard Marathon sisters. The only modification to the OoB Marathon mini that I made was to snip off the two "prongs" from the piece glued on the underside, everything else was simply added on. The rectangular styrene rod was able to fit into the cavity already present in the design with no issues.

To shift gears for a minute, I confess I've fallen off the H:FB wagon a bit to work on one of my newest poisons: Robotech RPG Tactics. Yes, the company responsible for the game has bungled things at several steps along the way, but I don't feel they're out to screw us all over like many other voices on the Internet would have you believe. The models are, well, a pain in the ass to be charitable. I build Gundam models from time to time for fun, so I have some experience with clipping small parts from sprues, cleaning said parts of mold-lines and pressure points, and using plastic cement and files to make two pieces appear to be one. If you can say the same, you shouldn't be daunted by trying the game out, but believe me, you'll need those acquired skills to put the minis together. Using greenstuff or liquid greenstuff to fill gaps is also useful, but not as critical.

I went into the Kickstarter back when it was on, and while I feel I fretted less than most over getting the final product in-hand as late as we did, I was dismayed by the sheer number of parts that make up each figure. I put off building anything from the Kickstarter until very recently. This, I think, is the greatest failing of the game: the sheer complexity of the models and the amount of work you need to put in to just build a few figures from what is meant to be an introductory starter boxset. I shudder to think of how much potential sales have been missed by people being turned off by the above. It's too bad, as the rules and the game itself seem easy-enough to pick up and learn, but the minis are a weak point, at least until you put them together.


Stepping off the soap box, I wanted to show some progress on my Zentraedi forces. I almost have all the Zent minis from the Intro box done, missing just 3 Regults which are on queue. Not pictured but completed is the Quel-Gulnau recovery pod, an important component in letting Officer Pods recycle their fallen minions after every turn by way of the Zentraedi Armada rule. I used model railroad ballast and bits of cork boarding with some cut-up sprue pieces to represent a wasteland type base, as I'm thinking more of a Robotech: Battlecry theme of remnant Zentraedi and the Malcontent Uprisings, but also allows me leeway to paint blasted urban rubble if I choose to go with a Macross City theme. Haven't quite decided.

Hope you enjoy!

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